Android App Developer Training Course in Jaipur

Certification

Industry-oriented certification Android App Developer training course to furnish your career to kick-start/grow at MNCs/Non-MNCs Organization & corporate.

Experienced Faculty

Professional expert Android App Developer With 10-12 Years of working experience will provide you industrial level training

Placement Assistance

Receive placement assistance after completion of 70% training, E-lite team will arrange interviews till you’ll get the placement.

LAB Facility

You can attain the practical training session to get the indutrial exposure & prepare for the corporate level challanges.

Workshop Sessions

You’ll attain knowledge on bases of real-time scenarios, live projects & best case study to complete E-lite workshop.

Admin Support

E-lite ’s 7 days working admin team co-ordinates you for the fresh batch schedule/re-scheduling classes/arrange doubt classes.



Android App Developer Programme Details

Course Duration: 60 HRS with Highly Skilled Corporate Trainers
Android App Training Modules + Live Projects – Weekdays / Weekend

E-lite Institute Jaipur – Android App Certification Training & Delivery Method:

  • Web / Desktop Base.
  • Instructor-Led Classroom Sessions.
  • Presentations/Demonstration/Practicals of concepts.
  • Handouts/Assignments/Real-time Exposure to work on Clients.

Android App Developer Programme Modules

Core Java Program Training Modules

<h3>Introduction to Java</h3> <p>Introduction to Java Virtual Machine</p> <p>An Overview of Java and Buzzwords</p> <p>Java Classes and OOP Implementation</p> <p>Packages and Interfaces</p> <p>Exception Handling</p> <p>String Handling</p> <p>New in Jdk 5/6</p> <p>New in Jdk 7/8</p> <p>Collection Framework</p> <p>System Properties &amp; Internationalization</p> <p>Multithreading and Concurrency API</p> <p>I/O Streams</p> <p>Reflection Api</p> <ul> <li>Understanding Requirement: Why Java?</li> <li>Why Java is important to the Internet?</li> <li>Securities walls in Java.</li> <li>Java on Windows/Linux platform.</li> <li>Why Java on top in industry.</li> <li>Java Virtual Machine Architecture.</li> <li>Class loading process by Class loaders.</li> <li>Bootstrap Loader.</li> <li>Extension Loader.</li> <li>System Loader.</li> <li>Relationship between loaders.</li> <li>Role of just in Time Compiler (JIT).</li> <li>Execution Engine.</li> <li>Data Types, Variables and Arrays.</li> <li>Operators</li> <li>Control Statements.</li> <li>Object Oriented Paradigms.</li> <li>Abstraction</li> <li>The Four OOP Principles: (Encapsulations, Inheritance, and Polymorphism).</li> <li>CLASS Fundamentals.</li> <li>Command Line Arguments.</li> <li>Learning Static Initializer.</li> <li>Declaration of Objects.</li> <li>Instance Variable Hiding.</li> <li>Overloading and Overriding of Methods.</li> <li>Up casting.</li> <li>Down casting.</li> <li>Understanding of Access Controls: Private public and protected.</li> <li>Learning Nested and Inner Classes.</li> <li>Dynamic Method Dispatching.</li> <li>Using Abstract Classes.</li> <li>Using Final to Prevent Overriding &amp; Inheritance.</li> <li>Garbage Collection.</li> <li>Defining a Package.</li> <li>Understanding CLASSPATH.</li> <li>Importing Packages.</li> <li>Access protection.</li> <li>Defining and Implementing an Interface.</li> <li>Abstract Classes vs. Interfaces.</li> <li>Adapter Classes.</li> <li>Anonymous Classes.</li> <li>Fundamentals of Exception Handling.</li> <li>Types of Exceptions.</li> <li>Learning Exceptions Handlers.</li> <li>Try and Catch.</li> <li>Multiple Catch Clauses.</li> <li>Nested Try Statements.</li> <li>Throw, Throws and Finally.</li> <li>Creating Custom Exceptions.</li> <li>Assertions</li> <li>Learning String Operations</li> <li>Learning Character Extractions</li> <li>Learning String Comparisons</li> <li>Understanding of String Buffer Class</li> <li>String Builder Class</li> <li>String versus String Buffer.</li> <li>Special methods of String and String Buffer.</li> <li>What to choose between String and String Buffer.</li> <li>Premain, Method, Object size.</li> <li>Autoboxing, Unboxing.</li> <li>Java Compiler API.</li> <li>Generics</li> <li>Annotations</li> <li>Vargs</li> <li>Static-Import.</li> <li>ENUM</li> <li>Switch with String</li> <li>Multi Catch</li> <li>Try with Resources</li> <li>Type Inference</li> <li>Numeric Literals</li> <li>Lambda Expression</li> <li>Functional Interfaces</li> <li>Method References</li> <li>Stream Filter</li> <li>Default Methods</li> <li>forEach method</li> <li>StringJoiner</li> <li>Optional class</li> <li>The Collection Interfaces (List, Set, SortedSet)</li> <li>The Collection Classes (ArrayList, LinkedList, HashSet, TreeSet)</li> <li>Differences b/w HashSet, HashMap and HashTable.</li> <li>Differences between other Collection Classes.</li> <li>Accessing a Collection via an Iterator.</li> <li>Working with Maps.</li> <li>Working with Comparators, Comparable.</li> <li>The Legacy Classes and Interfaces (Enumeration, Vector, Stack, Dictionary, Hashtable).</li> <li>Difference b/w Non Legacy and Legacy Interfaces and Classes.</li> <li>Date and Time Handling.</li> <li>Usage of Property File.</li> <li>Define the Locale.</li> <li>Defining multiple types of locale using multiple property files.</li> <li>Resource Bundle.</li> <li>Fetching text from Resource Bundle</li> <li>Java Thread Model.</li> <li>Lifecycle of a Thread.</li> <li>Creating a Thread: Extending Thread.</li> <li>Implementing Runnable.</li> <li>Creating Multiple Threads and Context Switching.</li> <li>Synchronization: Methods and Statements.</li> <li>Inter-thread Communication.</li> <li>Thread Local.</li> <li>Dead Lock.</li> <li>Executor Framework.</li> <li>Shutdown Hookup and Re-entrant Locking.</li> <li>Cyclic Barrier and CountDownLatch</li> <li>File Handling.</li> <li>Binary Systems.</li> <li>Character Streams.</li> <li>Serialization</li> <li>Scanner</li> <li>Stream Tokenizer.</li> <li>String Tokenizer.</li> <li>GzipOutputStream Class.</li> <li>Data Encryption &amp; Decryption.</li> <li>Determining the Class of an Object</li> <li>Getting Information about Class&rsquo;s modifiers, fields, methods, constructors and super classes</li> <li>Finding out constant and method declaration belong to an interface</li> <li>Creating an instance of a class whose name is not known until runtime</li> <li>Greeting and setting value of an object&rsquo;s field if field name is unknown until runtime</li> <li>Invoking a method on an object if the method is unknown until runtime</li> <li>Creating a new array whose size and component type are not known until runtime</li> </ul>
<h3>Introduction to Android</h3> <ul> <li>Overview of Android</li> <li>Java Editions and comparison with Android</li> <li>Android Apps &ndash; Design, Vendor, Behavioral Classification</li> <li>Open Handset Alliance</li> <li>Development Machine Prerequisites</li> <li>Components of Android Application</li> <li>Android Activity &amp; Service Lifecycle</li> </ul> <h3>Android Architecture Overview</h3> <ul> <li>Android Architecture</li> <li>Application Frameworks</li> <li>Android Libraries</li> <li>Android Runtime, Dalvik Virtual Machine</li> <li>Versions of Android</li> <li>Android for Tablets</li> </ul>
<h3>Setup</h3> <ul> <li>System Requirements</li> <li>Java, Eclipse and Android SDK Installation</li> <li>Android SDK &amp; Tools</li> <li>Android Virtual Devices &amp; Device Definitions</li> <li>Installing and Configuring the Android Plug-in for Eclipse (ADT)</li> <li>Upgrading the Android SDK</li> <li>Eclipse IDE Tips and Tricks 45</li> <li>Running and Debugging Applications in android</li> </ul> <h3>Tools</h3> <ul> <li>Android Development Tools</li> <li>Using the Android Documentation</li> <li>Debugging Applications with DDMS</li> <li>Working with the Android Emulator</li> <li>Using Other Android Tools.</li> </ul>
<h3>Your Android Application</h3> <ul> <li>Understanding Android application requirements</li> <li>Android Application Design &amp; components</li> <li>Activation of components</li> <li>Declaring Android components</li> <li>Using PhotoShop for Graphic Designing</li> <li>Android Application Wireframes (screens)</li> </ul> <h3>Your First Android Application</h3> <ul> <li>Creating Android Application</li> <li>Creating Configurations</li> <li>Testing the app : AVD, Active device</li> <li>Android Project Structure</li> <li>Android Manifest file</li> <li>Using Other Android Tools.</li> </ul>
<ul> <li>Release process &amp; Release build of Android Application</li> <li>Signing the .apk file</li> <li>Preparing the Store Listing page</li> <li>Content Rating</li> <li>Distributing the Application</li> <li>Merchant Registration for Paid Applications</li> </ul>
<ul> <li>Creating an Android Activity</li> <li>Implementing a user interface</li> <li>Managing the Activity Lifecycle in Android</li> <li>Implementing the lifecycle callbacks</li> <li>Handling configuration changes</li> <li>Coordinating activities in Android</li> <li>About XML &ndash; approach to design layouts</li> <li>Views and Layouts</li> <li>View properties</li> <li>Linear Layout vs. Relative Layout vs. Frame Layout vs. Absolute Layout</li> <li>Localization of UI</li> <li>Best practices for targeting various form factors: phone, tablet, TV</li> <li>Best practices when working designing Android UI</li> </ul>
<ul> <li>Creating a Test Project for Android project</li> <li>Working with Test Packages</li> <li>Writing test cases</li> </ul>
<ul> <li>Designing fragments</li> <li>Fragments lifecycle</li> <li>Fragment management and integration</li> </ul>
<h3>User Interfaces</h3> <ul> <li>Creating the Activity</li> <li>XML versus Java UI</li> <li>Selection Widgets, Using fonts</li> <li>Common UI components</li> <li>Handling UI events: a bit about listeners</li> </ul> <h3>Advanced UI</h3> <ul> <li>Adapters</li> <li>Complex UI components</li> <li>Creating Menus&nbsp;</li> <li>Creating a Menu Resource in Android</li> <li>Inflating an Android Menu Resource</li> <li>Creating an Options Menu</li> <li>Changing menu items at runtime in Android</li> <li>Creating a Context Menu</li> <li>Creating a Sub-menu</li> <li>Other Menu Features in Android</li> <li>Menu groups</li> <li>Checkable menu items in Android</li> <li>Shortcut keys</li> <li>Dynamically adding menu intents in Android</li> <li>Creating Dialogs&nbsp;</li> <li>Showing a Dialog</li> <li>Dismissing a Dialog in Android</li> <li>Creating an Alert Dialog in Android</li> <li>Adding buttons</li> <li>Adding a list</li> <li>Creating a Progress Dialog in Android</li> <li>Showing a progress bar.</li> <li>Notification&nbsp;</li> <li>Creating Android Toast Notifications</li> <li>Creating Android Status Bar Notifications</li> <li>Creating Dialogs in Android</li> <li>Tabbed Activities</li> <li>Navigation Drawer</li> <li>Animations</li> <li>Create activity layouts programmatically</li> <li>Testing and optimizing UI</li> </ul>
<ul> <li>What is material ?</li> <li>Material properties</li> <li>Material Styling / Animations</li> <li>Material Patterns</li> </ul>
<ul> <li>Overview of Android Resources</li> <li>Creating Resources&nbsp; <ul> <li>Grouping various Resource Types</li> <li>Providing Alternative Resources</li> <li>Android Qualifier name rules</li> <li>Creating alias resources</li> <li>Providing the Best Device Compatibility with Resources in Android</li> <li>Providing screen resource compatibility for Android .5</li> <li>How Android Finds the Best-matching Resource.</li> </ul> </li> <li>Using Resources&nbsp; <ul> <li>Accessing Resources from Code</li> <li>Accessing Resources from XML in Android</li> <li>Referencing style attributes in Android</li> <li>Accessing Platform Resources</li> <li>Retaining an Object During a Configuration Change in Android</li> <li>Handling the Configuration Change Yourself.</li> </ul> </li> <li>Drawable Resources</li> <li>Animation Resources</li> </ul>
<h3>Service I</h3> <ul> <li>The Basics Declaring a service in the manifest</li> <li>Creating a Started Service</li> <li>Extending the Intent Service class</li> <li>Extending the Service class</li> <li>Starting a service</li> <li>Stopping a service</li> <li>Creating a Bound Service</li> <li>Sending Notifications to the User</li> <li>Running a Service in the Foreground</li> <li>Managing the Lifecycle of a Service</li> <li>Implementing the lifecycle callbacks</li> <li>Fragment Lifecycle</li> <li>Advantages for large tablets</li> <li>Creating and using Fragments.</li> </ul>
<h3>Process Cycle in Android</h3> <ul> <li>What are Processes?</li> <li>Process lifecycle in Android</li> <li>Threads</li> <li>Android Worker threads</li> <li>Thread-safe methods in Android</li> <li>Inter-process Communication.</li> </ul> <h3>Intents</h3> <ul> <li>Working with Intents</li> <li>Explicit and implicit intents</li> <li>Using Intents as messaging objects</li> <li>Intents to start components expecting results</li> </ul>
<p>&nbsp;</p> <ul> <li>Storage Model selection criteria</li> <li>Shared preferences</li> <li>Internal Storage &ndash; Files</li> <li>External Storage &ndash; SD Card</li> <li>Testing the created files, tools</li> </ul>
<ul> <li>Introducing SQLite</li> <li>SQLiteOpenHelper and creating a database</li> <li>Opening and closing a database</li> <li>Working with cursors</li> <li>Inserts, updates, and deletes</li> </ul>
<h3>Native Content Providers</h3> <ul> <li>Content provider types</li> <li>Searching for content</li> <li>Adding, changing, and removing content</li> <li>Native Android Content Providers</li> <li>Accessing Contact Book, Calendar</li> </ul> <h3>Custom Content Providers</h3> <ul> <li>Custom Content Provider classes</li> <li>Publishing content providers</li> </ul>
<ul> <li>Understanding Web Services</li> <li>Web Services Architecture</li> <li>Building Server side components</li> <li>Publishing web services</li> <li>REST based web services</li> <li>Accessing Web Services</li> <li>Integrating Web Services with mobile client</li> <li>Overview of networking</li> <li>Checking the network status</li> <li>Checking the web service status</li> <li>Working with HTTP to access the web services</li> </ul>
<ul> <li>Document Object Model ( DOM )</li> <li>Simple API for XML ( SAX )</li> <li>JavaScript Object Notation ( JSON )</li> <li>Parsing XML and JSON</li> </ul>
<h3>Location Based Services</h3> <ul> <li>Using Location Manager, Location Provider</li> <li>GPS and Network based tracking</li> <li>Testing the application using KML files</li> <li>Simulation of the locations on the active device</li> <li>Location Listeners and Proximity Alerts</li> </ul> <h3>Integrating Google Maps</h3> <ul> <li>API Version 2 of Google Maps</li> <li>User Interface &ndash; MapFragments</li> <li>API key generation</li> <li>Registrations in the manifest file</li> <li>Google Map, Camera Positions</li> <li>Adding Markers, Circles, Polylines</li> <li>Google Maps Directions API</li> </ul>

Find the Android App Developer course details below. Classes and Course can be designed/customize as per request

Duration of Module

Android App Developer Course Module Course Duration
Java + Android 60 Hours
Core Java 25 Hours
Android 45 Hours

Batch Timings

Android App Developer Course Schedule Course Timing
Monday to Friday 8:00 AM – 10:00 AM
Monday to Friday 10:00 AM – 12:00 PM
Monday to Friday 2:00 PM – 4:00 PM
Monday to Friday 4:00 PM – 6:00 PM
Saturday/Sunday 8:00 | 12:00 | 2:00 | 4:00
Sunday 8:00 AM – 10:00 AM
Sunday 10:00 AM – 12:00 PM
Sunday 2:00 PM – 4:00 PM
Sunday 4:00 PM – 6:00 PM